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Metroid Prime Remastered – All Artifact Locations Guide

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Metroid Prime Remastered – All Artifact Locations

Metroid Prime Remastered is a classic game that has been remastered for modern consoles. It features many hidden artifacts that players can collect to unlock the game’s ultimate reward. Here is a guide to all the artifact locations in the game.

Chozo Artifact #1 – Burn Dome The first artifact can be found in the Burn Dome, which is located in Magmoor Caverns. To get to the Burn Dome, players will need to navigate through the caverns, defeating enemies and solving puzzles along the way. Once in the Burn Dome, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 1

Chozo Artifact #2 – Ruins Entrance The second artifact can be found in the Ruins Entrance, which is located in Chozo Ruins. To get to the Ruins Entrance, players will need to navigate through the ruins, defeating enemies and solving puzzles along the way. Once in the Ruins Entrance, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 2

Chozo Artifact #3 – Magma Pool The third artifact can be found in the Magma Pool, which is located in Magmoor Caverns. To get to the Magma Pool, players will need to navigate through the caverns, defeating enemies and solving puzzles along the way. Once in the Magma Pool, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 3

Chozo Artifact #4 – Tower Chamber The fourth artifact can be found in the Tower Chamber, which is located in Chozo Ruins. To get to the Tower Chamber, players will need to navigate through the ruins, defeating enemies and solving puzzles along the way. Once in the Tower Chamber, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 4

Chozo Artifact #5 – Life Grove The fifth artifact can be found in the Life Grove, which is located in Tallon Overworld. To get to the Life Grove, players will need to navigate through the overworld, defeating enemies and solving puzzles along the way. Once in the Life Grove, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 5

Chozo Artifact #6 – Artifact Temple The sixth artifact can be found in the Artifact Temple, which is located in Chozo Ruins. To get to the Artifact Temple, players will need to navigate through the ruins, defeating enemies and solving puzzles along the way. Once in the Artifact Temple, players will need to defeat the final boss before finding the artifact.

Metroid prime remastered Artifact 6

Chozo Artifact #7 – Phendrana Drifts The seventh artifact can be found in Phendrana Drifts, which is located in Phendrana Drifts. To get to Phendrana Drifts, players will need to navigate through the overworld, defeating enemies and solving puzzles along the way. Once in Phendrana Drifts, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 7

Chozo Artifact #8 – Control Tower The eighth artifact can be found in the Control Tower, which is located in Phendrana Drifts. To get to the Control Tower, players will need to navigate through the overworld, defeating enemies and solving puzzles along the way. Once in the Control Tower, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 8

Chozo Artifact #9 – Artifact Temple II The ninth artifact can be found in Artifact Temple II, which is located in Phendrana Drifts. To get to the Artifact Temple II, players will need to navigate through the overworld, defeating enemies and solving puzzles along the way. Once in Artifact Temple II, players will need to defeat the final boss before finding the artifact.

Metroid prime remastered Artifact 9

Chozo Artifact #10 – Elite Research The tenth and final artifact can be found in Elite Research, which is located in Phazon Mines. To get to Elite Research, players will need to navigate through the mines, defeating enemies and solving puzzles along the way. Once in Elite Research, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 10

Chozo Artifact #11 – Research Core The eleventh artifact can be found in the Research Core, which is located in Phazon Mines. To get to the Research Core, players will need to navigate through the mines, defeating enemies and solving puzzles along the way. Once in the Research Core, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 11

Chozo Artifact #12 – Metroid Quarantine B The twelfth and final artifact can be found in Metroid Quarantine B, which is located in Phazon Mines. To get to Metroid Quarantine B, players will need to navigate through the mines, defeating enemies and solving puzzles along the way. Once in Metroid Quarantine B, players will need to defeat the mini-boss before finding the artifact.

Metroid prime remastered Artifact 12

Collecting all twelve artifacts in Metroid Remastered will unlock the game’s ultimate reward, so players are encouraged to explore and search for them. Additionally, players may find that the journey to collect the artifacts is just as rewarding as the artifacts themselves, as they will encounter challenging enemies and interesting puzzles along the way.

It should be noted that some artifacts may not be accessible until players have obtained certain upgrades, such as the grapple beam or the power bombs. Players are encouraged to backtrack and revisit areas once they have obtained new upgrades to access previously inaccessible areas.

In conclusion, Metroid Prime Remastered is an excellent game that is full of hidden treasures and challenging puzzles. The artifact locations guide provided above should help players collect all the artifacts and unlock the game’s ultimate reward. Happy hunting!

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Top 5 Returnal Weapons

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Returnal is a challenging game that requires you to constantly adapt to new enemies and environments. Having the right weapon for each situation is crucial, as it can mean the difference between life and death. Here’s a detailed breakdown of all the weapons in the game and how to use them effectively:

Tachyomatic Carbine

  1. This is a versatile weapon that fires energy bolts. It’s a good all-around gun that’s great for taking out enemies at medium to long range. The rate of fire is decent, and the damage output is solid. The Carbine also has a useful alt-fire mode, which fires a charged shot that deals extra damage. This is particularly useful against tougher enemies, such as bosses.
Tachyomatic Carbine

One of the key advantages of the Tachyomatic Carbine is its accuracy. It has a tight spread, making it easier to hit targets at long range. This is particularly useful when facing flying enemies, such as the Gorgarva. The Carbine can take them out from a distance before they have a chance to get close.

To get the most out of the Tachyomatic Carbine, it’s important to keep moving. The gun is accurate, but it’s not particularly powerful, so you need to keep your distance from enemies. This is particularly true in the later stages of the game, where enemies become more numerous and aggressive. Try to use the environment to your advantage, using cover to stay out of harm’s way while picking off enemies from a distance. Let’s continue with the Top 5 Returnal Weapons list.

Electropylon Driver

  1. This is a unique weapon that fires an electrical charge that can arc between enemies. The Electropylon Driver is particularly effective against shielded enemies, as the charge can bypass their shields and damage them directly. It also has a useful alt-fire mode, which fires a charged shot that deals extra damage and can stun enemies.

One of the key advantages of the Electropylon Driver is its ability to hit multiple targets at once. This is particularly useful when facing groups of enemies, such as the small flying creatures that swarm you in certain areas. The Electropylon Driver can take out multiple enemies with a single shot, making it an effective crowd-control weapon.

The Electropylon Driver also has a high rate of fire, making it useful for quickly taking out enemies. It’s not the most powerful weapon in the game, but it’s versatile and effective in a variety of situations. To get the most out of the Electropylon Driver, try to use its alt-fire mode whenever possible. The charged shot is particularly useful against tougher enemies, such as the shielded Zephyr.

Hollowseeker

  1. This is a unique weapon that fires a homing projectile that seeks out enemies. The Hollowseeker is particularly effective against fast-moving enemies, such as the flying creatures that swarm you in certain areas. The homing projectile can track these enemies and take them out quickly.

One of the key advantages of the Hollowseeker is its versatility. It can be used at medium to long range, and its homing projectile makes it easy to hit moving targets. The Hollowseeker also has a useful alt-fire mode, which fires a charged shot that deals extra damage and has a wider area of effect.

The downside of the Hollowseeker is its slow rate of fire. It’s not the best weapon for taking out large groups of enemies quickly, as you need to wait for each shot to track and hit its target. However, the Hollowseeker is still an effective weapon, particularly when facing fast-moving enemies that are difficult to hit with other guns.

To get the most out of the Hollowseeker, it’s important to be patient. Wait for the homing projectile to hit its target before firing another shot. The Hollowseeker is also effective when used in combination with other weapons. For example, you can use the Tachyomatic Carbine to take out enemies at long range, and then switch to the Hollowseeker to take out any fast-moving enemies that get too close. Let’s continue with the Top 5 Returnal Weapons list.

Spitmaw Blaster

  1. This is a powerful shotgun that fires a spread of acid pellets. The Spitmaw Blaster is particularly effective at close range, and it can take out most enemies with a single shot. The gun also has a useful alt-fire mode, which fires a charged shot that deals extra damage and has a wider spread.

One of the key advantages of the Spitmaw Blaster is its high damage output. It’s one of the most powerful weapons in the game, and it can take out most enemies with a single shot. This is particularly useful when facing tougher enemies, such as the tank-like Automaton. The Spitmaw Blaster can quickly whittle down their health, leaving them vulnerable to follow-up attacks.

However, the Spitmaw Blaster has a slow rate of fire, and its range is limited. It’s not the best weapon for taking out enemies at medium to long range, as you need to get up close to do any significant damage. To get the most out of the Spitmaw Blaster, try to use it against groups of enemies that are clustered together. The wide spread of the acid pellets can take out multiple enemies at once, making it an effective crowd-control weapon. Let’s continue with the Top 5 Returnal Weapons list.

Dreadbound

  1. This is a powerful rifle that fires explosive rounds. The Dreadbound is particularly effective at medium to long range, and it can take out most enemies with a single shot. The gun also has a useful alt-fire mode, which fires a charged shot that deals extra damage and creates a shockwave that stuns nearby enemies.

One of the key advantages of the Dreadbound is its high damage output. It’s one of the most powerful weapons in the game, and it can take out most enemies with a single shot. This is particularly useful when facing tougher enemies, such as the shielded Zephyr. The Dreadbound can quickly bypass their shields and deal significant damage.

However, the Dreadbound has a slow rate of fire, and its ammo is limited. It’s not the best weapon for taking out large groups of enemies, as you need to conserve your ammo and pick your shots carefully. To get the most out of the Dreadbound, try to use it against high-priority targets, such as bosses or tougher enemies.

In conclusion, these Top 5 Returnal Weapons have their own strengths and weaknesses, and it’s important to choose the right weapon for each situation. Experiment with different guns and find the ones that work best for your playstyle. And remember, always keep moving and use the environment to your advantage!

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Hi-Fi Rush: Complete List of 61 Achievements

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hi-fi rush achievements guide

Introduction: Hi-Fi Rush is a popular rhythm game that features a wide range of challenging achievements. This guide provides a comprehensive list of all 61 achievements in the game, along with tips on how to unlock them.

hi-fi rush kicking

Table of Contents

All achievements in Hi-Fi Rush

In Hi-Fi Rush, there are currently 61 achievements for you to unlock and earn. 

1) And the crowd goes wild!

To unlock this achievement for thirty Gamerscores, you must finish the game on Very Hard difficulty and complete every level. 

2) Easy Listening: 

To unlock this achievement for twenty Gamerscores, you must finish the game on Easy difficulty and complete every level. 

3) I think I deserve some praise here!: 

To unlock this achievement for twenty Gamerscores, you must finish the game on Hard difficulty and complete every level.

4) I am a good person who likes to help: 

To unlock this achievement for ten Gamerscores, you must help three Vandelay robots with their issues. 

5) I’m trying to FOCUS HERE!: 

To unlock this achievement for ten Gamerscores, you must find and shoot down all the hovering announcement drones. 

6) I saw all those hits coming a measure away!: 

To unlock this achievement for ten Gamerscores, you must parry every non-boss enemy’s Rhythm Parry attacks perfectly. 

7) Didn’t skip a beat!: 

To unlock this achievement for fifty Gamerscores, you must finish the game and complete every level on the difficulty, Rhythm Master.

8) I can’t see this ever being a problem again: 

To unlock this achievement for fifty Gamerscores, you must solve the problem in an epic battle. 

9) Thanks for the free chip, Peppermint!: 

You must purchase and equip your first upgrade chip to unlock this achievement for five Gamerscores. 

10) Chip-tuned: 

To unlock this achievement for twenty Gamerscores, you must increase your chip slots to maximum capacity. 

11) I play my own way!: 

To unlock this achievement for five Gamerscores, you must purchase and equip your first Special Attack. 

12) Whoa! There’s ANOTHER health bar!?: 

To unlock this achievement for ten Gamerscores, you must increase your health and unlock the second tier. 

13) I think that’s enough health for now: 

To unlock this achievement for twenty Gamerscores, you must completely upgrade your health bar by collecting all of the Life Gauges. 

14) Fully Powered Up!: 

To unlock this achievement for twenty Gamerscores, you must upgrade your Reverb Gauge to the maximum. 

15) I have to read these things?:

To unlock this achievement for ten Gamerscores, you must uncover and read half of the Vandelay Vlogs on campus. 

16) I have to read ALL of these things?: 

To unlock this achievement for twenty Gamerscores, you must uncover and read every Vandelay Vlog on campus. 

17) Feeling the beat!: 

To unlock this achievement for five Gamerscores, you must successfully land twenty beat-hit attacks on enemies. 

18) Beat-hit mania: 

To unlock this achievement for twenty Gamerscores, you must successfully land five hundred beat-hit attacks on enemies.

19) You got this, Peppermint?: 

To unlock this achievement for five Gamerscores, you must destroy ten barriers using Peppermint. 

20) You must like calling me in, Chai: 

To unlock this achievement for twenty Gamerscores, you must destroy fifty barriers using Peppermint.

21) Z-shielding’s got nothing on us!: 

To unlock this achievement for five Gamerscores, you must shatter ten enemy shields using Macaron. 

22) I think I found your calling, Macaron: 

To unlock this achievement for twenty Gamerscores, you must shatter fifty enemy shields using Macaron. 

23) Perfect Parry: 

To unlock this achievement for five Gamerscores, you must successfully parry with perfect timing fifteen times. 

24) Perfecter Parry-er!: 

To unlock this achievement for twenty-five Gamerscores, you must successfully parry two hundred times with perfect timing.

25) Uh. They were broken when I got here: 

To unlock this achievement for ten Gamerscores, you must destroy two hundred Vandelay security robots. 

26) That’s a lot of junk metal…: 

To unlock this achievement for twenty Gamerscores, you must destroy five hundred Vandelay security robots. 

27) OK, well, THEY came after ME!: 

To unlock this achievement for thirty Gamerscores, you must destroy one thousand of the Vandelay security robots. 

28) Kissing the sky!: 

To unlock this achievement for ten Gamerscores, you must successfully perform fifty Aerial Raves. 

29) We’re Jammin’: 

To unlock this achievement for ten Gamerscores, you must successfully pull off twenty Jam Combos. 

30) I’m not done with you yet: 

To unlock this achievement for ten Gamerscores, you must overkill twenty of your enemies.

31) First, we parry, then we counter: 

To unlock this achievement for fifteen Gamerscores, you must perform twenty parry counters using any of your partners. 

32) Now, this is how you fight like a team!: 

To unlock this achievement for thirty Gamerscores, you must perform one-hundred parry counters using any of your partners. 

33) My Ultimate Setlist: 

To unlock this achievement for thirty Gamerscores, you must complete all floors in the Rhythm Tower. 

34) I look cool. But I can look COOLER.: 

To unlock this achievement for ten Gamerscores, you must equip any costume. 

35) What a journey it was…: 

To unlock this achievement for thirty Gamerscores, you must complete the hideout’s Wall of Fame. 

hi-fi rush cover art

36) This was… not what I expected.: 

To unlock this achievement for ten Gamerscores, you must have your hideout decorated by “The Artist.” 

37) There’s such a thing as TOO helpful: 

To unlock this achievement for fifteen Gamerscores, you must find and engage with every Smidge. And complete his practice tips. 

38) Have we met before?: 

To unlock this achievement for fifteen Gamerscores, you must first find Vandelay HR’s investigator and then listen to all of its monologues. 

39) Who put gears in there?: 

To unlock this achievement for ten Gamerscores, you must destroy your first golden statue of Kale. 

40) Alright, that felt AWESOME!: 

To unlock this achievement for ten Gamerscores, you must defeat your first enemy with a Rhythm Parry Attack. 

41) I hit things with a guitar really well.: 

To unlock this achievement for thirty Gamerscores,  you must finish a stage with an S rank for every Chorus. And this can be completed at any difficulty.

42) I’m untouchable!: 

To unlock this achievement for thirty Gamerscores, you must finish a stage without taking any damage. And this can be completed at any difficulty.

43) You can pet the cat!: 

To unlock this achievement for five Gamerscores, you must play with the cat, 808, in the hideout.

44) Well, that was a rush!: 

To unlock this achievement for twenty Gamerscores, you must finish the game and have completed every level on Normal difficulty. 

45) Wanna hear my playlist?: 

You must alter the hideout’s background music to unlock this achievement for five Gamerscores.

46) Does that say weakpoint?: 

To unlock this achievement for ten Gamerscores, you must destroy the first boss’s, QA-1MIL’s, face and reveal its shame. 

47) I told you I’d be fine, Peppermint!: 

To unlock this achievement for ten Gamerscores, you must complete the ride-through production on the transit rail without taking any damage. 

48) You ever parry a volcano?: 

To unlock this achievement for ten Gamerscores, you must successfully parry a volcanic rock outside R&D. 

49) OK, I THINK I know what I’m doing now: 

To unlock this achievement for ten Gamerscores, you must successfully pull off every combo and attack while in the Training Room. 

50) With our powers combined…and to the rhythm…: 

To unlock this achievement for ten Gamerscores, you must perfectly time the takedown of your most enormous enemy in a musical finale. 

51) Secret: Check out my moves!: 

To unlock this achievement for twenty Gamerscores, you must purchase every combo and partner attack. 

52) Secret: This is a breeze!: 

To unlock this achievement for twenty Gamerscores, you must put out fifty fires in battle with Korsica.

53) Secret: Out in a puff of smoke: 

To unlock this achievement for five Gamerscores, you must put out ten fires in battle with Korsica. 

54) Secret: Problem solved… wait, what?: 

To unlock this achievement for thirty Gamerscores, you must discover the mystery behind the SPECTRA doors on campus. 

55) Secret: Who’s the boss now?: 

To unlock this achievement for fifteen Gamerscores, you must take it up with the CEO and win. 

56) Secret: Time to pay up!: 

To unlock this achievement for fifteen Gamerscores, you must settle the bill with the head of finance. 

57) Secret: Headliner:

To unlock this achievement for fifteen Gamerscores, you must become the showstopper for the marketing head. 

58) Secret: The Negotiator: 

To unlock this achievement for fifteen Gamerscores, you must remove the head of security. 

58) Secret: This will cost you big time: 

To unlock this achievement for fifteen Gamerscores, you must drain the development’s budget and remove creative control. 

60) Secret: Cream of the Crop: 

To unlock this achievement for fifteen Gamerscores, you must win a battle against the head of production. 

61) Secret: Start with a bang!: 

To unlock this achievement for fifteen Gamerscores, you must destroy the last line of defense at Quality Assurance.

Tips for Unlocking the Achievements:

  • Play regularly: The more you play, the better you’ll get at the game and the easier it will be to unlock achievements.
  • Focus on one achievement at a time: Don’t try to unlock all the achievements at once, take it step by step.
  • Make use of power-ups: Power-ups can give you an edge in the game, so use them wisely.
  • Keep retrying: If you miss an achievement, don’t give up. Keep retrying until you get it.
  • Master the beats: Pay attention to the beat and rhythm of the levels to improve your score.

Conclusion: Hi-Fi Rush is a challenging rhythm game that offers a lot of opportunities to unlock achievements. By following these tips and focusing on one achievement at a time, you’ll be able to unlock all 61 achievements in the game. Good luck!

Checkout our Hi-Rush Review

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Fire Emblem Engage: Comprehensive Combat Guide

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fire emblem engage combat guide

Fire Emblem Engage offers a truly engaging series of systems that stack in stunningly elegant ways. However, if handled incorrectly, you can quickly find yourself on the losing end of a ridiculously one-sided battle. A single attack can decimate troops, and battles can be won in a single turn. In a game where permadeath is one of the primary game modes, you’ll want to stay on top of everything!

While the numerous systems at work may appear to be overwhelming at first, they all follow clear, pre-defined rules. Once you understand how these systems work together, we guarantee you will feel like the Divine Dragon of legend as you dominate your opponents on the battlefield!

Weapon Dynamics

You’re probably familiar with the rock, paper, scissors mechanics if you’ve played previous Fire Emblem games. The foundation of this system is that the sword beats the axe, the axe beats the lance, and the lance beats the sword. When fighting an enemy troop with the opposite weapon type, you will deal more damage and “break” their stance (for further information on breaking, read the “break system” section down below).

However, there is some nuance here as well. Chain Attacks, for example, will not break even if the unit performing the Chain Attack is using an opposing weapon type. Likewise, while weapon type will continue to play a role in these encounters, the dynamic shifts dramatically when “armored” units are involved. An axe may have a significant advantage against lance users, but if that user is heavily armored, the damage will be minimal.

Archers are also very effective against flying units, and magic units are very effective against heavily armored units. When we say “effective,” we mean that they can sometimes eliminate opposing troops in a single action. You must exercise extreme caution when using these unit types!

This weapon triangle serves as the foundation for Engage’s core combat mechanics. There are, however, weapons that completely defy these rules. Keep a close eye on your adversary’s equipment.

Break Your Opponents And The Game Using The Break System

The break system is a novel feature. If you attack an enemy with a weapon that is weak against the weapon your trooper is using, they will be broken, meaning they won’t be able to counter for the rest of that turn. It also means that if that attack succeeds, you won’t have to worry about a counterattack (letting injured characters still play an offensive role in certain instances).

Mages and archers will be broken by martial attacks. This is an excellent way to limit their ability to severely damage your mages and archers while attempting to take them out. It’s a great example of how damage isn’t always as important as breaking an opponent.

Moving From A To B While Bleeding Out On The Battlefield

Terrain

Let’s start with what Fire Emblem does not include. It is completely uninterested in height. As a result, elevation has no meaning in this context. Ground type and buildings, on the other hand, are not meaningless. Using ground types to your advantage can significantly increase your evasiveness. There are additional advantages. Some terrain will also provide advantages, such as healing any troop that ends their turn here. When combined with a Qi Adept who has the Chain Guard ability, this type of terrain is extremely powerful. As a result, they will be able to use Chain Guard multiple times in a row.

Going Through the Units

Moving through troops is another aspect of navigating the battlefield. That is to say, you typically cannot do so. This is critical because boxing in your enemies is how you keep your mages alive! The only way to keep your squishier units alive is to carefully place your sturdier units on the board. However, as previously stated, certain units can bypass this entirely.

Pools of Emblem Energy

Finally, one of the most important things to keep track of is the location of the Emblem Energy Pools. If you end up turning on these locations, they will completely replenish your emblem energy. Needless to say, if you’re near one of these pools, you can use your most powerful Engage attacks and instantly recharge. Some of these moves are ridiculously powerful, so this can be a massive momentum shifter!

Stranger Danger – Attack Radius!

This is one of the most important aspects to master when playing Engage. If your troop is within range of an enemy’s attack, a red line will connect your troop to the enemy. This is a quick and easy way to determine how vulnerable a character is. But here’s the catch: the attack radius lines take into account all current obstructions. This means that you could place a troop in a seemingly safe position, only for a wall to be breached, leaving them vulnerable to multiple attacks.

You must consider how shifting your troops may expose previously safe members of your party. Because, while your squishy mage may have been perfectly safe when you moved them into position, if you move the people around them afterwards, they may be vulnerable to attacks. And it’s not always as obvious as the person next to them. Someone off to the side could have been just enough to get in the way of any enemy’s path to your mage. Shifting that troop away could result in your mage’s death. Juggling all of these variables can be difficult, so use the Danger Radius (mapped to the ZL button) to get a better picture of all the threats around you.

Armored Units – Your Brick House Resident

For all intents and purposes, these soldiers are moving walls. Most physical attacks are easily avoided by them. Archers are typically incapable of dealing damage to heavily armored units. However, while these troops appear to be almost indestructible, they crumble instantly when struck by magic. They also have some of the most limited mobility in the game. Still, if you make sure to take out the mages before sending them to the front lines, they can be extremely useful.

The Death of Flying Units

Combat Guide, Fire Emblem Engage Chloe Attacking From Above A Wall
These are the equivalent of armored units in terms of mobility. They do, however, mash mages very effectively. The big disadvantage is that archers will kill them very quickly. While this weakness can be a major issue, these flying units make up for it with their numerous other strengths. Flying units, for example, can completely ignore most terrain types. Which is ridiculously potent. Furthermore, many of these characters will have impressive evasion stats. As a result, they have absurd survivability.

Make sure your flying units have a ranged weapon. This will allow them to snipe troops while hovering over impassable terrain such as water. If you do this, troops without a ranged ability will be completely incapable of attacking them!

There Is No I in Team – Chain Attacks

Chain Attacks are essentially free, albeit weak, attacks that occur when a backup-type unit is placed near other units. When a unit with the Chain Attack ability is placed next to an enemy, it will be hit with a Chain Attack every time they are attacked. This includes when they are attacked from afar. Even better, the effects of Chain Attacks stack. If you have multiple units with this ability in contact with a single unit, each unit will hit them.

The chain attacker continues to inflict damage without fear of being countered. So, don’t worry, each of these attacks is completely risk-free for the chain attacker.

One important thing to remember is that Chain Attacks do not break. They’re just extra damage! The damage is also predetermined. As a result, if you position backup units around an armored enemy, they will deal damage even if their normal attack is usually completely negated by the unit type. They do, however, consider precision (determined by stats like hit and avoid as well as the terrain). As a result, a Chain Attack can fail. Another thing to keep in mind is that if a backup unit is in attack range, they will launch a Chain Attack. This includes units with ranged attacks as well!

Example of a Chain Attack
Two enemy units are positioned above you. A swordsman is on the left, and a berserker is on the right. Because there is a gap between them, you place Boucheron (the first character to join your army with access to the Chain Attack) directly between them. If you attack either of these enemies with any other attack, Boucheron will hit them for a few points of damage. So, if you move Alear into position and attack the berserker, he will be broken AND Boucheron will add to the damage. If you follow up with an arrow shot from Eite, the berserker will be hit, and Boucheron will take a weak swipe at them once more. You can do this with every troop you have available until the enemy is defeated.

Taking One For The Team With The Chain Guard System

The Qi Adept troops have access to the Chain Guard, which is similar to the backup unit’s Chain Attack. This is a method of assisting other units, but that is where the similarities end. Unlike Chain Attacks, the Chain Guard ability must be activated. It simply takes a hit for another unit. The damage will be equal to 20% of the Qi Adepts’ health. However, there is a significant catch: you must be fully healthy in order to use this ability.

You can gain life passively or while attacking with certain items and Emblem Rings. This type of setup is extremely beneficial to Qi Adepts.
So, after using the Chain Attack once, it is depleted for that turn. While this does make Chain Guard a more limited ability, it is still extremely powerful. The best application is when a unit is left exposed with an enemy nearby who is ready to exploit their weakness. In this case, a Chain Guard can save a unit from certain death. This is why, if possible, keep your Qi Adept characters last in the lineup, as they can help you out of sticky situations.

When your opponent uses the Chain Guard ability against you, your best strategy is to attack the Qi Adept character. Damage will not only disrupt the Chain Guard, but the Qi Adept’s Chain Guard ability does not apply damage reduction to them, so they will take the full brunt of the hit.


Draconic Time Crystal – We Must Return!

The final piece of the puzzle is your ability to turn back time. When you make a bad decision, you can go back and try again. This is a godsend for people who play with permadeath enabled. However, there is one important detail that the game fails to mention: there is a limit to how many times you can go back in time. It will eventually stop allowing you to take any more moves back. So, save during battle as well; this will provide you with an anchor point on which you can rely.

One thing to keep in mind. You can’t go back in time and try again if you miss a shot. You’ll just keep going missing. The game is aware of your cheesy ways and actively discourages you from using this system to obtain free re-rolls!

Checkout our Fire Emblem Engage Review

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